It’s uncommon to see a recreation that could be a little over three years previous being heralded as one of many all-time greats- however Breath of the Wild was simply that good. Hell, it was being heralded as one of many all-time greats the day it got here out. It was a much-needed shot within the arm for The Legend of Zelda, an enormous and prompt enhance for the Swap proper at launch, and paved the best way for a brand new method to open world design that may doubtless be vastly influential to all builders within the trade for a lot of, a few years to return. 

Given its success, it’s not a lot of a shock that Nintendo are engaged on a direct sequel, although that isn’t one thing Zelda does too typically. Following up on probably the most extremely regarded video games of all time just isn’t an enviable activity although, and Nintendo definitely have their work reduce out from them. Everybody has a variety of expectations from the sequel- and that features us as properly, after all. 

To that finish, on this characteristic, we’ll be speaking about ten issues that we hope Nintendo will incorporate in Breath of the Wild’s extremely anticipated sequel. 

NEW LOCATIONS

Breath of the Wild

With earlier sequels corresponding to Majora’s Masks and Phantom Hourglass, although Nintendo was creating video games that have been appearing as direct narrative comply with ups to their predecessors, they nonetheless took gamers to utterly new places. With Breath of the Wild 2, nevertheless (or no matter Nintendo finally ends up calling it), that’s not going to be the case. Again in June 2019, collection producer Eiji Aonuma confirmed that the sequel can be set in the identical Hyrule as the primary recreation. 

Breath of the Wild’s Hyrule was, after all, an unlimited, stunning, exquisitely crafted open world setting, so we’re not going to complain about revisiting that map once more. However a giant a part of the expertise was that sense of marvel and discovery we felt on a near-constant foundation throughout our first playthrough, which, after all, can be misplaced if we’re merely revisiting the identical Hyrule. As such, we’re hoping Nintendo will nonetheless discover a method to embody new places and areas to Hyrule that weren’t included in Breath of the Wild, to make the map a bit of bigger than the primary recreation. Maybe some older areas might even be remixed, in order that even places which are acquainted have a brand new twist to them. 

DUAL WORLD MECHANIC

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One of many methods Breath of the Wild 2 can stave off a sense of familiarity despite reusing the identical map from the primary recreation is by giving gamers two overlapping worlds to discover. That is, after all, one thing that Zelda video games have carried out many occasions, in a number of other ways. The time travelling in Ocarina of Time, the Darkish World in A Hyperlink to the Previous, the Twilight Realm in Twilight Princess, Lorule in A Hyperlink Between Worlds- all of those have been actually sensible methods for Nintendo to permit gamers to leap backwards and forwards between two distinctive views on the identical world. 

And that’s one thing that we’d like to see in Breath of the Wild 2 as properly. For starters, it could make sense for Nintendo to do this, as we already talked about, since it could assist them introduce new places and areas whereas nonetheless reusing the identical Hyrule. Extra importantly, there are undoubtedly issues within the sequel’s reveal trailer that do trace that one thing like that may occur. The whole trailer sees Zelda and Hyperlink travelling by way of what looks like an underground location- so maybe there’s a buried, historical kingdom beneath Hyrule that gamers will even be capable to discover in Breath of the Wild 2?

TRADITIONAL DUNGEONS

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Breath of the Wild modified up the age-old Zelda components radically, and lots of issues that had been staples of the collection for an extended, very long time have been both altered considerably, or eliminated altogether. Dungeons have been a Zelda mainstay since just about the day the franchise was born, however in Breath of the Wild, they took on a completely totally different kind. The Divine Beasts have been dungeons, technically talking, however the conventional dungeons one normally expects to see in Zelda video games weren’t current within the recreation. 

That’s one factor that many followers of the collection have been hoping to see within the sequel- us included. Breath of the Wild’s systemic open world method is unquestionably the best way to go for the collection, however that method and conventional dungeons don’t must be mutually unique. An enormous open world recreation like Breath of the Wild that additionally has conventional Zelda dungeons would truthfully be the right mixture. A hearsay earlier this 12 months steered that dungeons would certainly be making a return in Breath of the Wild 2, and whilst you can by no means be too positive about any hearsay associated to something Nintendo, we definitely hope this one was true.

MORE VISUAL VARIETY IN SHRINES

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In fact, although Breath of the Wild didn’t have conventional dungeons, it did have lots of of little mini dungeons referred to as shrines. Traversing the world, on the lookout for that immediately recognizable glow of a shrine within the distance, and heading straight to it to resolve numerous puzzle and fight challenges was one of many core pillars of the sport’s loops, helped infinitely by the truth that the design of those puzzles was not solely usually robust, but in addition extremely assorted. 

It’s greater than a bit of doubtless that we’ll see extra shrines in Breath of the Wild 2, particularly seeing as the sport is about in the identical Hyrule as its predecessor, however as a lot as we cherished the shrines within the first recreation, there’s nonetheless room for enchancment there. Extra particularly, the aesthetics of the shrines might do with a lot extra selection. Each shrine in Breath of the Wild just about appeared the very same, and it didn’t take lengthy for fatigue to set in. For a recreation that was as stunning and visually assorted as Breath of the Wild was, that was a little bit of a disappointment. Hopefully, Nintendo will make the wanted enhancements with the sequel.

BETTER BOSS FIGHTS

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As with dungeons, the Zelda collection can be well-known for its wonderful boss battles, with every of the bosses you face in these video games normally having a really particular mechanic or gimmick because the core of the encounter. That, too, was lacking in Breath of the Wild, and that, too, is one space of the sport that will get criticized typically. 

Positive, there have been nonetheless loads of boss fights within the recreation, however all of them felt a bit too bland, a bit too straightforward. Not one of the actually ever stood out, which is sort of disappointing in any recreation, however particularly in a mainline Zelda title. Breath of the Wild 2 has a stellar base to work off of so far as traversal, exploration, and world design are involved, but it surely additionally must make enhancements in areas the place enhancements are needed- and boss fights are undoubtedly one such space. And as soon as once more, identical to with dungeons, we hope to see boss fights which are extra in keeping with conventional Zelda video games.

BETTER STORYTELLING

the legend of zelda breath of the wild 2

So far as storytelling is worried, The Legend of Zelda has a somewhat stable monitor document. Video games corresponding to Majora’s Masks, The Wind Waker, Ocarina of Time, and Skyward Sword inform legitimately wonderful tales, and inform them very properly, whereas others like Hyperlink’s Awakening, Phantom Hourglass, and Twilight Princess even have various narrative moments that stand out. Breath of the Wild definitely had the potential to hitch the higher echelon of the collection when it comes to storytelling, due to its fascinating post-apocalyptic setting greater than anything, but it surely’s honest to say that the majority of that potential was squandered. Nintendo confirmed us glimpses of some actually good cutscenes in pre-release trailers, however when the sport launched, it turned out that these glimpses have been very practically the entire story. 

However right here’s the thing- Breath of the Wild’s story, setting, and characters nonetheless have unbelievable potential for memorable storytelling. The sport ends on a very fascinating word, with Hyperlink and Zelda getting down to rebuild Hyrule following the destruction of Calamity Ganon, and the sequel’s reveal trailer additionally hints at some actually attention-grabbing plot threads. The return of Ganondorf is an actual risk (hell, it’s virtually a certainty), and it’s clear that the sequel goes to have a a lot darker tone than its predecessor. Given all that, we’re not solely hoping for a greater story (and a greater advised story) in Breath of the Wild 2, we’re just about anticipating it. 

MORE ENEMY VARIETY

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On paper, in the event you have been to make a listing of the assorted totally different sorts of enemies encountered in Breath of the Wild (and the a number of variations of every of these enemy sorts on high of that), you’d find yourself with a decently lengthy checklist. However Breath of the Wild is an enormous open world recreation, one that each participant doubtless spends upwards of fifty hours in (if not means, far more), and inside that context, that checklist begins seeming somewhat small. 

Since we’re going to be revisiting the identical Hyrule, like with many different issues, it appears doubtless that mot (if not all) of the enemy sorts we encountered in Breath of the Wild will probably be making a return within the sequel as well- however this can be a nice probability for Nintendo so as to add much more new enemy sorts. Hyperlink and Zelda are going to be going through completely new threats, they’re in all probability (or no less than hopefully) going to go to utterly new places, and all of that may undoubtedly warrant new enemies to combat and tackle as properly. 

MORE BALANCED DURABILITY

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Breath of the Wild’s weapon sturdiness mechanic is one in every of its most controversial points. There are numerous who swear by it undyingly, saying that the very level of the sport and its fight is to maintain switching issues up with totally different sorts of weapons, to maintain juggling your arsenal and biking by way of your weaponry to make sure that the punishing sturdiness by no means backs you right into a nook. And there’s undoubtedly advantage to that argument. However then once more, there are a lot of who argue that weapons in Breath of the Wild really feel like they’re made out of glass, that they break too simply, that the fixed breaking of weapons and the resultant want to search out replacements is extra an annoyance than anything. And there’s advantage to that argument too. 

There’s a straightforward means for Nintendo to please each side, after all. Eradicating the sturdiness mechanic completely would certainly not be ideal- it’s an essential a part of Breath of the Wild’s fight loop, in spite of everything, and with out the sturdiness mechanic, gamers would have each cause to simply persist with a single weapon all through the sport, which kind of defeats the aim. However maybe the sturdiness could possibly be rather less punishing? Possibly the extra highly effective weapons might final rather a lot longer than they do in Breath of the Wild, thus incentivizing gamers much more to hunt out weapons of that sort? A extra balanced method to sturdiness ought to certainly be one of many issues Nintendo brings to the desk with Breath of the Wild 2.

HOOKSHOT

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A method or one other, many of the conventional gadgets one associates with The Legend of Zelda can all be present in Breath of the Wild. You might have your bows, you could have bombs, you could have boomerangs. However one very notable merchandise that has appeared in a number of Zelda video games is missing- the hookshot. What’s attention-grabbing is that at one level throughout improvement, the hookshot was an important a part of the traversal loop Nintendo had envisioned for Breath of the Wild. Actually, gamers can be outfitted with twin hookshots, and would use them to purpose at surfaces and climb and cling to them, like Zelda’s personal tackle Spider-Man-style traversal. 

That by no means made it into the ultimate recreation, however maybe Nintendo might convey it again for the sequel. It undoubtedly appears like an thrilling concept. As we mentioned earlier, underground environments would possibly find yourself enjoying a outstanding position in Breath of the Wild 2 (no less than if the reveal trailer is something to go by), and utilizing two hookshots to swing about like Spider-Man in underground environments would make a lot of sense. This fashion, in reality, Nintendo might have two very distinct strategies of traversal for overground and underground areas. Traversal is a core pillar of Breath of the Wild, and if Nintendo do need to up the ante with the sequel – as most sequels do – this looks like the best way to do it. 

PLAYABLE ZELDA

The Legend of Zelda Breath of the Wild sequel

The Legend of Zelda followers have been begging for Zelda to be made a playable character for a lot of, many, many years- hell, the collection is named after her. And people requests have fallen on deaf years till now. Positive, we’ve performed as Zelda in fairly a couple of spinoff titles (most lately in Hyrule Warriors: Age of Calamity), however maybe it’s lastly time to make her playable in a mainline entry as properly.

And truthfully, it would make a variety of sense from a story perspective. As we talked about earlier, on the finish of Breath of the Wild Hyperlink and Zelda set out on a quest to rebuild Hyrule collectively. Within the trailer for the sequel, we see them exploring these historical ruins collectively. Zelda had an essential position to play within the first recreation’s story (and she or he’s outstanding in Age of Calamity’s narrative as properly), and it seems to be like that position is just going to broaden with the sequel- so why not have her be a playable character as properly? Come on, Nintendo. It’s time to lastly give in.

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