Following suggestions, Raven Software program has taken larger steps to curb the weapon’s energy.


Call of Duty Warzone_03

Raven Software program already launched one replace to curb the DMR 14’s dominance in Name of Responsibility: Warzone but it surely wasn’t fairly sufficient. To that finish, the developer has launched one other replace which takes a a lot harsher stand in opposition to the weapon. It additionally nerfed the Kind 63 and Diamatti once more whereas fixing the newest infinite Stim glitch.

First off, the DMR 14 – its bullet penetration has gone from Sniper to Assault Rifle. The harm fall-off vary has additionally been decreased, recoil elevated and headshot harm lowered after 750 models of distance. Vertical recoil discount on the Entrance Grip has been eliminated however horizontal recoil discount has been elevated to 30 p.c. You possibly can’t use the Area Agent Foregrip to offset this an excessive amount of both since its vertical recoil discount has gone from 35 to 25 p.c whereas the horizontal recoil discount has gone from 35 to 30 p.c.

The Kind 63 has additionally had its bullet penetration modified to be extra like an assault rifle together with harm fall-off ranges being decreased. The Diamatti’s max harm has been lowered from 45 to 40 whereas utilizing it Akimbo units all location harm multipliers to at least one. Take a look at the total vary of adjustments under courtesy of Raven Software program on Twitter.

DMR 14

  • Bullet penetration lowered from sniper to AR
  • Harm falloff ranges decreased: 55 harm earlier than / 48 harm after 750 models (down 70% from 2500 models)
  • Recoil elevated: Elevated reasonably for second and third bullet and elevated barely for subsequent bullets
  • Locational harm multipliers adjusted: Headshot now does lower than 100 harm after 750 models, decrease torso lowered from 1.1 to 1.01 (~8%)
  • Entrance Grip: Vertical recoil discount eliminated, horizontal recoil discount elevated from 20% to 30%
  • Area Agent Foregrip: Vertical recoil discount decreased from 35% to 25%, horizontal recoil discount decreased from 35% to 30%

Kind 63

  • Bullet penetration lowered from sniper to AR
  • Harm falloff ranges decreased: 60 harm earlier than / 45 harm after 900 models (down 55% from 2000 models)
  • Entrance Grip: Vertical recoil discount eliminated, horizontal recoil discount elevated from 20% to 30%
  • Spetsnaz Ergonomic Grip: Vertical recoil discount decreased from 45% to 30%, horizontal recoil discount decreased from 45% to 40%

Burst pistol (Diamatti)

  • Max harm lowered from 45 to 40 (~11%)
  • Akimbo: All location harm multipliers set to 1

Infinite stim glitch

  • Participant now not will get infinite tactical tools (Stim) when dropping their weapons whereas cooking a grenade

Challenges

  • Seasonal Challenges fastened to look/observe as meant

Blueprints

  • Gallantry (MAC 10): All stats up to date to match base Mac-10

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