At the moment Cyberpunk 2077 developer CD Projekt RED posted an in depth overview of the state of affairs of the sport and future plans.

This features a video message from co-founder Marcin Iwiński during which he as soon as extra locations accountability for the problems the sport is affected by on the chief board, asking gamers to not blame the developer.

Iwiński additionally pledges to maintain updating the sport to supply a top quality expertise to all gamers.

We additionally get a roadmap indicating future updates, together with the truth that the next-generation replace is deliberate for the second half of the 12 months, which may also embody free DLC and a number of updates and enhancements.

Final, however not least, the developer supplied an in depth FAQ about what occurred with Cyberpunk 2077 and what’s going to occur going ahead.

“Q: Why is there such a spot between PC variations of Cyberpunk 2077 and old-gen consoles?

A: Cyberpunk 2077 is big in scope, it contains a multitude of customized objects, interacting programs and mechanics. Within the recreation, every thing is just not stretched out over flat terrain the place we are able to make issues much less taxing hardware-wise, however condensed in a single large metropolis and in a comparatively loading-free setting. We made it much more tough for ourselves by first eager to make the sport look epic on PCs after which adjusting it to consoles — particularly old-gens. That was our core assumption. And issues didn’t look tremendous tough at first, whereas we knew the {hardware} hole, finally, time has confirmed that we’ve underestimated the duty.

Q: What was the primary challenge that made growth for consoles that tough?

A: The primary offender was having to always enhance our in-game streaming system for old-gen consoles. Streaming is accountable for “feeding” the engine with what you see on display, in addition to the sport mechanics. Because the metropolis is so packed and the disk bandwidth of old-gen consoles is what it’s, that is one thing that always challenged us.

Q: Didn’t you take a look at old-gen consoles to maintain tabs on the expertise?

A: We did. Because it turned out, our testing didn’t present lots of the points you skilled whereas taking part in the sport. As we acquired nearer to launch, we noticed vital enhancements each day, and we actually believed we’d ship within the closing day zero replace.

Q: Why was there a spot between PC and console critiques?

A: We began sending out PC assessment keys to start out the assessment course of within the first week of December. Come December tenth, launch day, we had a extremely good begin with PC critiques, and whereas it’s not good, it is a model of the sport we have been, and nonetheless are, very pleased with. With regards to the assessment course of for consoles, on the identical time PC codes have been despatched out we have been nonetheless working onerous to enhance the standard of the sport on old-gen consoles. Each further day that we labored on the day zero replace introduced seen enchancment — that’s why we began sending console codes for critiques on the eighth December, which was later than we had deliberate.

Q: What have you ever completed since launch to make the sport higher?

A: Our prime precedence since launch has been to repair bugs in Cyberpunk 2077. We now have already launched three hotfixes which have improved the sport, however these are only the start.

Q: What are you going to do going ahead to repair Cyberpunk 2077?

A: We’re targeted on fixing the bugs and crashes gamers are experiencing throughout each platform. You may count on extra in the way in which of patches — each small and enormous — to be launched often. The primary replace will drop within the subsequent 10 days, and it is going to be adopted by a bigger, extra vital replace, within the weeks after. Our plans for supporting Cyberpunk 2077 within the long-term are unchanged, and we’ll proceed to introduce updates and patches to provide all gamers throughout all consoles and PCs a greater expertise with the sport.

Q: You will have stated there can be free DLC for the sport in ‘early 2021’, will this be impacted by enhancements?

A: We’re nonetheless planning on releasing free DLC for the sport, similar to with The Witcher 3. Nevertheless, now we have determined that our precedence is engaged on an important fixes and updates. We will probably be releasing free DLC afterwards — we’ll have extra to say about that within the coming months.

Q: When can we count on the next-gen replace for Cyberpunk 2077?

A: For many who are taking part in the sport on next-gen consoles through backwards compatibility, we’re planning the free, next-gen replace for Cyberpunk 2077 on Xbox Collection consoles, and PlayStation 5, this 12 months. We’re aiming for the second half of the 12 months and we’ll reveal extra when now we have extra to share.

Q: Are you making the staff crunch to work on the patches?

A: The staff is working to carry related fixes to the sport with none compulsory extra time. Avoiding crunch on all of our future tasks is certainly one of our prime priorities.

Q: When is the sport coming again to PlayStation Retailer?

A: We’re engaged on fixes and updates, and are working with Sony to carry Cyberpunk 2077 again to PlayStation Retailer as quickly as potential.

Q: What’s the standing of the Assist Me Refund initiative?

A: The initiative is progressing in keeping with plan and we simply despatched out the primary wave of reimbursements.”

The FAQ is adopted by an invite to hitch the dialogue on the developer’s discussion board.

Cyberpunk 2077 is at present obtainable for PS4 (if you could find a bodily copy), Xbox One, and PC.

If you wish to know whether or not it’s pretty much as good as many anticipated, you’ll be able to learn our assessment. Should you already picked up the sport (and don’t plan to ask for a refund), you can get pleasure from our information wiki that might offer you helpful data in your playthrough.

Should you’d wish to see extra you’ll be able to try the opening cinematic, a trailer outlining the picture mode, the newest gameplay on PS5 and PS4, the earlier video on Xbox Collection X and Xbox One X, extra from the PC model with Nvidia’s RTX, extra trailers and screenshots, the earlier trailers, one other semi-recent gameplay reveal, one other trailer, another about life paths, extra screenshots, extra photographs, one other batch concerning the Watson District, one showcasing Westbrook, one that includes Metropolis Middle,  one showcasing Santo Domingo, one other that includes Heywood, and one exhibiting Pacifica and The Badlands.

You may also hear some spiffy songs like “A Like Supreme”  by Johnny Silverhand’s personal band Samurai, one other titled “The Ballad of Buck Ravers”, one titled “Chippin’ in”, one named “Black Canine”, “Gap In The Solar” by Level Break Sweet, “Recreation Over” by Run the Jewels, and the six tracks revealed yesterday.

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