Listed here are all of the totally different Cyberware enhancements you may get in Evening Metropolis.


Cyberpunk 2077_V

Evening Metropolis has all types of issues to maintain you occupied however eventually, you’re going to need to get your fingers on some Cyberware. These can present all types of passive and energetic bonuses. Others bestow new skills and weapons for massacring your foes.

Let’s check out each piece of Cyberware that you may equip. If there’s a specific one which catches your fancy, verify right here for the places of assorted Ripperdocs. You also needs to take a look at our ideas for earning profits quick since greater tiers of Cyberware will price a bomb.

  • Kiroshi Optics MK.1 – Geared up in Ocular slot. Gives imaginative and prescient enhancement.
  • Limbic System Enhancement – Geared up in Frontal Cortex slot. Crit likelihood elevated by 15 %.
  • Netwatch Netdriver MK 5 – Geared up in OS slot. Allows quickhacks on enemies and gadgets whereas scanning. Can use offensive quickhacks on as much as three targets in 6 meter radius (unfold distance additionally elevated by 60 %). Quickhack harm elevated by 30 %. Cyberdeck RAM restoration price elevated by 9 items each 60 seconds.
  • Bionic Joints – Geared up in Skeleton slot. Ranged weapon recoil diminished by 12 %.
  • Maneuvering System – Geared up in Nervous System slot. Dodges will be carried out in mid-air.
  • Adrenaline Booster – Geared up in Circulatory System slot. 10 % stamina restored on defeating an enemy.
  • Reflex Tuner – Geared up in Nervous System slot. When well being drops to 25 %, time is slowed by 60 % for two.5 seconds. Has a cooldown of 60 seconds.
  • Gorilla Arms – Geared up in Arms slot. Used to pressure open locked doorways and rip off turrets. Stronger melee assaults. Fundamental assaults assist construct cost – executing a robust assault offers bonus harm based mostly on cost gathered.
  • Monowire – Geared up in Arms slot. When not outfitted, accumulates cost. Attacking offers bonus harm based mostly on the quantity of cost. Every subsequent assault reduces cost stage and bonus harm.
  • Cataresist – Geared up in Immune System slot. All resistances elevated by 8 %.
  • Bioconductor – Geared up in Circulatory System slot. All Cyberware cooldowns diminished by 20 %.
  • Bioplastic Blood Vessels – Geared up in Circulatory System slot. Well being regen outdoors of fight is elevated by 2 HP per second.
  • Biodyne MK 2 – Geared up in OS slot. Allows quickhacks on foes and gadgets whereas scanning. Cyberdeck RAM restoration price elevated by 3 items each 60 seconds.
  • Militech Paraline – Geared up in OS slot. Allows quickhacks on foes and gadgets whereas scanning.
  • Ballistic Coprocessor – Geared up in Palms slot. Likelihood to ricochet pictures with Energy weapons is elevated.
  • Titanium Bones – Geared up in Skeleton slot. Carrying capability elevated by 20 %.
  • Sensible Hyperlink – Geared up in Palms slot. Allows smart-targeting with Sensible weapons.
  • Tetratonic MK 2 – Geared up in OS slot. Allows quickhacks on foes and gadgets whereas scanning whereas growing harm dealt by quickhacks. RAM price for final quickhacks is diminished by one.
  • Stephenson Tech MK 3 – Geared up in OS slot. Allows quickhacks on foes and gadgets whereas scanning. Reduces cooldown of quickhacks by 45 % and will increase length of fight quickhacks by 40 %.
  • Visible Cortex Help – Geared up in Frontal Cortex slot. Crit harm elevated by 16 %.
  • Heal-on-Kill – Geared up in Frontal Cortex slot. Defeating an enemy restores 3 % well being.
  • Militech Berserk MK 5 – Geared up in OS slot. Prompts Berserk. Armor and resistances are elevated by 15 % whereas stamina and well being are elevated by 40 %. Weapon recoil is decreased by 15 % whereas melee harm is elevated by 15 %. Lasts for 10 seconds and has a 60 second cooldown length. Whereas energetic, bounce from a excessive place to land with a shockwave that stuns foes. Additionally outfitted with three mod slots. Restores 5 % max well being on defeating enemies.
  • Moore Tech Berserk MK 3 – Geared up in OS slot. Prompts Berserk, which lasts for 10 seconds and has a 60 second cooldown. Armor and resistances are elevated by 15 % whereas well being is elevated by 20 %. Weapon recoil diminished by 15 % whereas melee harm is elevated by 15 %. Has two mod slots and leaping from a excessive place creates a shockwave on touchdown. Restores 2 % max well being on defeating foes.
  • Ache Editor – Geared up in Immune System slot. All incoming harm diminished by 10 %.
  • Subdermal Armor – Geared up in Integumentary System slot. Armor elevated by 20.
  • Microrotors – Geared up in Skeleton slot. Assault velocity elevated by 5 %.
  • Syn-Lungs – Geared up in Circulatory System slot. Gives 10 % stamina regeneration.
  • Qiant Warp Dancer Sandevistan MK 5 – Geared up in OS slot. Activate to gradual time by 10 % for 8 seconds with a 30 second cooldown. When Sandevistan is energetic, harm dealt is elevated by 15 %, crit likelihood is elevated by 10 % and crit harm is elevated by 50 %.
  • Militech Falcon Sandevistan MK 5 – Geared up in OS slot. Activate to gradual time by 30 % for 18 seconds. Has a cooldown of 60 seconds. Whereas energetic, achieve 15 % elevated harm, 20 % elevated crit likelihood and 35 % elevated crit harm. Has three mod slots.
  • Tetratonic Rippler MK 4 – Geared up in OS slot. Allows quickhacks on foes and gadgets whereas scanning. Final quickhacks will unfold as soon as. Price of Final quickhacks diminished by 3. Quickhack add time diminished by 75 % whereas quickhack cooldown is diminished by 45 %.
  • Microvibration Generator – Geared up in Skeleton slot. Melee weapon harm elevated by 10 %.
  • Arasaka MK 3 – Geared up in OS slot. Allows quickhacks on foes and gadgets whereas scanning. Covert quickhack RAM price decreased by 1 whereas fight quickhack length is elevated by 30 %. If you happen to quickhack an enemy affected by Ping, then the general length of Ping can be reset.
  • Metabolic Editor – Geared up in Immune System slot. Being poisoned will now regen well being as a substitute of struggling harm.
  • Nanorelays – Geared up in Nervous System slot. Sandevistan and Kerenzikov length is elevated by 1 second.
  • Suggestions Circuit – Geared up in Circulatory System slot. Restores 3 % well being after firing a completely charged weapon.
  • Camillo RAM Supervisor – Geared up in Frontal Cortex slot. If Cyberdeck RAM hits 2, 20 % is freed each 4 minutes.
  • Shock-n-Awe – Geared up in Immune System slot. Taking harm has 2 % likelihood of releasing an electroshock that damages close by enemies
  • Synaptic Accelerator – Geared up in Nervous System slot. When detected by enemies, time is sowed by 25 % each 2 seconds. Has a 60 second cooldown.
  • Biomonitor – Geared up in Circulatory System slot. When well being drops to fifteen %, restore 30 % each 240 seconds.
  • Inductor – Geared up in Immune System slot. Shock or EMP causes your armor to extend by 50 %.
  • Second Coronary heart – Geared up in Circulatory System slot. When all well being is depleted, immediately restores one hundred pc each two minutes.
  • Mantis Blade – Geared up in Arms slot. Allows use of twin arm blades which might inflict bleeding and dismember goes. Holding down robust assault permits for leaping on foes.
  • Blood Pump – Geared up in Circulatory System slot. When activated, restores 50 % well being. Has a 180 second cooldown.
  • Dynalar Sandevistan MK. 4 – Geared up in OS slot. Slows time by 25 % for 16 seconds. Has a cooldown of 30 seconds. Legendary model additionally elevated harm and significant likelihood by 15 % when Sandevistan is enabled.
  • Projectile Launch System – Geared up in Arms slot. Turns V’s arm into an explosive launcher. Projectiles trigger large quantities of harm and will be charged.
  • Strengthened Tendons – Geared up in Legs slot. Allows double bounce.
  • Fortified Ankles – Geared up in Legs slot. Maintain the bounce button after which launch to leap a lot greater.
  • Zetatech Sandevistan MK 1 – Geared up in OS slot. Slows down time for 8 seconds when activated. Has a cooldown of 30 seconds. Crit likelihood can be elevated by 10 % when Sandevistan is energetic.
  • Biodyne Berserk MK 4 – Geared up in OS slot. Allows use of Berserk which will increase power and resilience, reduces weapon recoil by 25 % and will increase melee harm by 25 %. Armor and resistances are elevated by 5 % whereas ranged assault harm is elevated by 20 %. Enemies killed whereas Berserk is energetic restore 4 % max well being. Touchdown from a terrific top generates a shockwave that damages surrounding foes. Berserk lasts for 5 seconds and has a 30 second cooldown.
  • Kerenzikov – Geared up in Nervous System slot. Allows aiming and capturing whereas dodging. When blocking, attacking or aiming throughout dodges or slides, time is slowed by 50 % for 1.5 seconds (with a 5 second cooldown).
  • Reminiscence Increase – Geared up in Frontal Cortex slot. Recuperate one Cyberdeck RAM unit on defeating an enemy.
  • Microgenerator – Geared up in Circulatory System slot. Releases an electroshock when well being falls beneath 15 %. Injury dealt is equal to twenty % of enemy’s max HP.
  • Self-Ice – Geared up in Frontal Cortex slot. Enemy quickhack results are negated each 45 seconds.
  • Mechatronic Core – Geared up in Frontal Cortex slot. Injury to robots, drones and mechs is elevated by 30 %.
  • Ex-Disk – Geared up in Frontal Cortex slot. Cyberdeck max RAM is elevated by 1.
  • Bionic Lungs – Geared up in Skeleton slot. Stamina elevated by 20 %.
  • Dense Marrow – Geared up in Skeleton slot. Stamina price of melee assaults elevated by 10 % whereas melee weapon harm is elevated by 15 %.
  • Lynx Paws – Geared up in Legs slot. Motion is extra quiet.
  • Detoxifier – Geared up in Immune System slot. Grants poison immunity.
  • RAM Improve – Geared up in Frontal Cortex slot. Cyberdeck RAM restoration price is elevated by 0.05 items per second.
  • Tyrosine Injector – Geared up in Circulatory slot. Breach time elevated by one hundred pc.
  • Grounding Plating – Geared up in Integumentary slot. Gives shock immunity.
  • Seocho Electronics MK. 1 – Geared up in OS slot. RAM price for covert quickhacks decreased by 1.
  • Fuyutsui Electronics MK 1 – Geared up in OS slot. Allows quickhacks on foes and gadgets whereas scanning.
  • Synaptic Sign Optimizer – Geared up in Skeleton slot. Well being elevated by 20 %.
  • Qiant Sandevistan MK 4 – Geared up in OS slot. Activate to decelerate time by 25 % for 12 seconds. Has a cooldown time of 15 seconds. Whereas Sandevistan is energetic, harm dealt and crit likelihood are elevated by 15 %.

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