Immediately CD Projekt launched its monetary outcomes for the yr 2020.
To begin with, we study that 13.7 million copies of Cyberpunk 2077 have been bought by the top of 2020. It’s price mentioning that that is an estimate of copies sold-through to clients, not simply shipments.
CD Projekt disclosed that the sport was created by a workforce of 530 individuals from CD Projekt RED and concerned over 5,200 individuals in complete. The full finances was 1.2 billion PLN, which interprets into simply over $316 million.
56% of the copies bought have been on PC and Stadia, 28% on PS4, and 17% on Xbox One. 73% have been digital and solely 27% have been bodily.
The Witcher sequence has now shipped over 50 million copies and over 30 million of these are of The Witcher 3: Wild Hunt. Income for the sequence has continued to develop in 2020 in comparison with 2019 and 2018. This was the second-best yr in historical past for The Witcher 3 when it comes to copies bought, second solely to its launch yr.
Revenues for the yr topped 2,130 million PLN, which interprets into simply over $561 million. Internet revenue for the yr was 1,154 million PLN, translating into $304 million.
Of those, GoG.com registered a complete income of 304 million PLN for the yr, with web revenue at over 20 million PLN.
The outcomes have been additionally summarized in a video which you’ll watch beneath. Be certain to activate English subtitles (except you perceive Polish, in fact).
If you happen to’d like to match, you’ll be able to check out the developer’s outcomes for the third quarter of 2020. Lately, CD Projekt introduced a related shift in its growth technique.
The press launch included a press release by CEO Adam Kiciński, promising as soon as extra that the studio will enhance Cyberpunk 2077 so that everybody can get pleasure from it, no matter platform.
“The previous yr was an particularly busy interval for us, culminating within the launch of the most important venture within the 26-year historical past of CD PROJEKT. Owing to nice effort on the a part of the complete workforce, we managed to introduce a brand new franchise to the market. Nevertheless, as for the discharge itself – clearly not all the things went in accordance with plan. This was an enormous lesson for us, one we’ll always remember – however I imagine now could be the time to look to the longer term. We stay bold and we’re giving it our all to convey Cyberpunk to a degree the place everybody can absolutely benefit from the
recreation, no matter platform –”