Quickdraw can be being faraway from sure shotguns.
A brand new season is on the horizon for Bungie’s Future 2 and whereas the brand new content material hasn’t been revealed, Bungie has already outlined a few of the steadiness modifications going down in season 14. Weapons characteristic lead Chris Proctor revealed on This Week at Bungie that the workforce was planning “fairly just a few buffs” to underused perks, Linear Fusion Rifles and whatnot. Within the meantime, he outlined some modifications and nerfs coming to present weapons and perks.
For Aggressive Hand Cannons, the harm and purpose help fall-off distance might be decreased by between 2 and 4 meters (which is predicated on the weapon’s Vary stat). Vortex Body Swords like Falling Guillotine will see Heavy assaults costing six Heavy ammo as an alternative of 4 whereas chip harm is being eliminated.
Quickdraw can be getting modified with the passive +100 Dealing with it supplies to a weapon being eliminated one second after switching to a weapon or when aiming down sights. Newer variations of Felwinter’s Lie and Astral Horizon may also drop with Surplus as an alternative of Quickdraw going ahead. Then there’s The Lament, which has been pretty dominant amongst Heavy weapons for some time. Its revved Heavy assault will deal 16 % much less harm when season 14 hits.
The complete steadiness modifications are but to be revealed so keep tuned for extra particulars when season 14 hits.
- Aggressive (120 rpm) Hand Cannons are very dominant in PvP, and we’ve acquired sufficient suggestions that we wish to rein them in a bit, with out utterly taking away their vary advantages. These weapons will now have harm and purpose help falloff distance decreased by between 2 and 4 meters, primarily based on the Vary stat. This roughly halves the vary buff they acquired in Past Gentle.
- Vortex Body Swords – With Falling Guillotine now viable eternally, we have to alter it a bit, as its harm output is flat out greater than all different Legendary swords. With this modification we permit it to maintain its excessive harm output, however are lowering its full-reserves harm output by lowering the variety of Heavy assaults you’ll be capable to carry out. Full vitality Heavy assault ammo value elevated from 4 to six.
- Chip harm – Sure weapons (Swords and Bastion) bypass shields by various quantities, which has triggered quite a few points with Stasis-encased enemies, encounter mechanics, and different content material.
Now we have eliminated chip harm from Swords and Bastion.