A 120 FPS mode can be being examined by the builders.

dying 1983

Higher resolutions and, extra importantly, higher body charges are hopefully going be one thing that every one builders will prioritize with their video games within the coming years due to the improved {hardware} of the brand new consoles. We’ve seen various early examples of that already, and it looks like there’s going to be a lot extra to comply with as properly. As an example, NEKCOM’s upcoming first particular person puzzle title, Dying: 1983, can be seeking to leverage the PS5’s {hardware} to comparable impact.

Chatting with GamingBolt in a latest interview, Luo Xiangyu, CEO of NEKCOM and director of the upcoming puzzle title, mentioned that Dying: 1983 will help ray-tracing on PS5 and might be focusing on 4K and 60 FPS. NEKCOM are at present additionally testing a 120 FPS mode, however there’s no ensures that that can make it into the ultimate launch.

“We are focusing on 4K + ray tracing + 60FPS,” Xiangyu instructed GamingBolt. “In the meantime, we’re testing a 120 FPS mode, however we can’t assure it is going to make it to the ultimate launch.”

In the identical interview, Xiangyu additionally spoke to us about how the PS5’s improved {hardware} goes to allow builders reminiscent of themselves to develop higher video games, and improved efficiency is certainly an enormous increase. That 120 FPS mode would undoubtedly be an enormous plus, so right here’s hoping it does make it into the ultimate sport. Even in its absence although, 4K60 with ray-tracing sounds wonderful.

Dying: 1983 is due out for the PS5 a while this yr, although it doesn’t but have an actual launch date. Keep tuned to GamingBolt for extra updates.


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