Rabbit & Bear Studios offered a improvement replace for its upcoming JRPG Eiyuden Chronicle: Hundred Heroes.
The replace introduces new monsters and a brand new character, on prime of offering a message from Suikoden creator Yoshitaka Murayama and his group.
Initially, we get to see two monsters, the Useless Countess (and her fort) and an Evil Spirit, on prime of a brand new playable character named Ivy.
Occupation: Engineer from an imperial workshop
Favourite meals: Milk
Ivy’s two huge “rune arms” are her personal invention. They’re powered by rune-lenses and pack precisely the juggernaut punch you’d count on. Her diminutive stature is a little bit of a sore spot along with her, so the arms are her means of compensating.
“Sorry, did you say ‘shorty’? Oh, you probably did NOT! All proper… We’ll see which of us is puny after I rune-slap your scrawny ass into subsequent week!”
A Demon that deceives folks, turns them to undead, and recruits them to her kin. She has a definite air of magnificence and loves to embellish her environment.
Fort of the Useless Countess
As soon as a fort of man, after this abode was deserted and fell into ruins, Useless Countess and her kin took up residence.
The inside of the fort is crumbling, however it’s mentioned that the highest flooring the place the lifeless countesses are positioned is furnished with luxurious gadgets in much better form than the fort’s furnishings, and that the undead hordes raided the encircling territory to acquire them.
Phrase has it that the fort floats as a result of energy of a rune-lens forged by its earlier proprietor.
A spirit-type monster present in ruins and caves. They’re mentioned to be what’s going to develop into of a dwelling factor that dies with an obsession.
Right here’s what Murayama-san needed to say.
“We are actually within the technique of fleshing out the small print of the sport design that had been obscure earlier than. Proper now, loads of concepts have come from our group members, and my job is to select and select what works within the context of the sport “Eiyuden Chronicles”.
Nevertheless, I’m typically stumped after I’m confronted with concepts which might be equally good and tough to determine on. I typically wonder if I made the proper selection or not.
And the largest job I’ve for the time being is the inspiration of the story, the plot. The plot just isn’t solely necessary to the ultimate consequence of the story, however it’s additionally an important a part of the framework of an RPG recreation.
What number of dungeons and cities do you should create based mostly on the plot, and how much design will they be?
They are going to be affected by the plot, so I’ve to consider these components as nicely.
In contrast to common eventualities, recreation eventualities are intently intertwined with the gameplay.
How lengthy does it take for the participant to have the ability to management the sport on their very own after the sport begins? Issues like that additionally have an effect on the texture of the sport.
With this in thoughts, I’ve to remember the largest problem of a narrative, which is to painting how folks thought and acted, and the way these characters lived, in any other case it would lose its attraction.
The most important issue is sustaining a stability between the plot as a stage for portraying the characters’ lives, and the plot as a framework for taking part in the sport.”
We additionally get a message from the remainder of the group:
“Whereas Murayama-san has been dealing with month-to-month improvement updates, we needed to supply an area in every replace for a unique key member of the event group to share their ideas on the progress of the sport. For our first Phrase From the Crew, Director Komuta-san!
“We determined to introduce the core members’ messages from this replace as nicely, and I’ve been appointed as the highest batter.
Women and gents, Komunichiwa, or Komubanwa, that is Komuta, the director of Eiyuden Chronicles.
It’s been a few months since we completed our Kickstarter marketing campaign. The planning group has been discussing a “battle occasion” for some time now.
“Let’s have a bunch of characters lively within the battle on the similar time.”
“I need to present an enormous military advancing on the battlefield.”
The members of the planning group and Murayama-san would work collectively to give you concepts for the sport and set up a course for it. How are we going to point out loads of characters? What ought to it appear like visually? What sort of recreation ought to it’s so it’s attention-grabbing to play? How ought to a battle in Eiyuden Chronicles be fought? Why not create a number of items with a captain and second-in-command, with a platoon leader-like character amongst them, and have the participant dictate the actions and routes of every unit? I don’t suppose it’s appropriate for Eiyuden customers, or customers who need to play RPGs, so let’s make it a turn-based sort of recreation. However we don’t need to make it a visible illustration of simply advancing items on a hex!…
It’s thrilling to see the “core of the mission” of the blurry battle occasion slowly taking form.
Generally, when a planner says dreamy issues like, “Personally, I positively need to make siege warfare with siege weapons and bigger weapons a actuality!” they get shot down by engineers and designers…… However I like Eiyuden group members for they’re very energetic, asking questions like, “how can we make it occur?”, “Possibly it’s higher if we do it like this!”, “Let’s make it appear like this!”, “It may very well be extra attention-grabbing if we used this know-how!” Because of everybody’s assist, the group is in an ideal spirit as we work on this recreation.
Proper now, the group is in the midst of creating prototypes of battles and cities which have been put into specs after going by the planning course of. We’ve proven you just a little little bit of the battle scene footage and the battle system within the Kickstarter marketing campaign, however with the intention to obtain the objective of Eiyuden’s battle with pure formations, utilizing peak variations and obstacles, we’ve additionally been enjoying with implementing particular “gimmicks” within the prototypes. We’re additionally engaged on the idea of making a “dwelling metropolis” by trial and error, together with NPC behaviors.
I’ll be teasing you all when it’s prepared for presentation.
Thanks in your continued assist.”
By the way, the Kickstarter survey has been launched, so when you have backed the sport, you might need to examine your mail to pick out your platforms and rewards.
Eiyuden Chronicle: Hundred Heroes’ marketing campaign was launched on Kickstarter just a few months in the past, reaching its fundamental founding objective in two hours and unlocking console platforms shortly after. It ended at a whopping $4,571 million, making this the third most-funded recreation on the platform.
Eiyuden Chronicle: Hundred Heroes will come to PC, PS5, PS4, Xbox Collection X, Xbox One, and a attainable next-gen Nintendo platform in fall 2022.
For the sake of full disclosure, it’s best to remember that the writer of this text is among the many backers of the sport.