Gran Turismo 7

Gran Turismo as a sequence has historically been a technical showcase for any and all {hardware} that it has graced, however with Gran Turismo 7 being a cross-gen sport, many are questioning simply how a lot the sport’s going to have the ability to get out of the PS5’s {hardware}. In fact, it seems wonderful, from what we’ve seen of it to date, however what PS5-exclusive options can we count on to see totally leveraged?

The sport’s nonetheless a couple of months out from launch, so a clearer thought of that’s in all probability going to crystallize within the lead-up to launch, nevertheless it looks like ray-tracing, not less than, goes to be applied in very restricted vogue. In an interview with Sport Watch, sequence producer and Polyphony Digital boss Kazunori Yamauchi confirmed that “in the meanwhile” gamers will solely be capable of allow ray-tracing within the sport’s PS5 model throughout cutscenes, the place you possibly can “see the stage demo and the image with ray tracing utilized within the storage.”

In fact, with a while left nonetheless earlier than Gran Turismo 7 releases, to not point out Yamauchi saying that that is the case “in the meanwhile”, there’s a likelihood (hopefully, not less than) that ray-tracing options within the sport are expanded between now and launch.

Just lately, it was additionally confirmed that Gran Turismo 7’s single participant marketing campaign would require an web connection, with Yamauchi explaining that the restriction has been imposed to stop dishonest, amongst different elements. In the meantime, it’s additionally been confirmed that the sport will help cross-gen multiplayer.

Gran Turismo 7 launches on March 4, 2022 for PS5 and PS4.


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