In Cyberpunk 2077, Evening Metropolis is CD Projekt Pink’s harrowing imaginative and prescient of a dystopian metropolis dominated by company overlords. Gangs, thugs, and corrupt police stroll its dingy streets, whereas the wealthy journey to and from luxurious sky-high flats in flying vehicles. As a spot to reside, it’s scary, however as a sandbox for online game gamers to discover, it’s a weird however breathtaking spectacle.
In actual fact, it’s arguably the star of the present (when it’s working correctly, that’s), impressing us with its multi-layered design and honeycomb of streets and overhead walkways.
However simply how massive is that this dense city space in contrast with different open-world video games? And the way way more playable space does the encircling badlands provide for gamers to race throughout searching for goons and aspect gigs to earn eddies?
Properly, as has develop into normal observe at Twinfinite each time a giant open-world recreation launches, I’ve spent a little bit of time measuring the map as finest I can to supply a measurement estimation.
As you’ll be able to see within the above picture, I’ve roughly damaged down the playable space into two separate rectangles, which was made simple due to the in-game waypoint system that tracks distance.
By way of why I broke the map into rectangles, that’s as a result of, whereas the map technically sprawls additional both aspect of these shapes, you’ll be able to’t truly traverse in all places.
Cyberpunk 2077 blocks off giant sections of the map both by doing the outdated “Flip round! You’ll be able to’t go right here but” trick or obstructing your path with a roadblock.
Sure, there’s some playable space exterior the rectangles, akin to the big space of greenhouses you see on the bottom-left; keep in mind, that is an estimation, not a agency studying.
Additionally, as you’ll be able to see, I’ve truly included a little bit little bit of unplayable space inside the rectangles, which most likely roughly makes up the distinction.
So, a little bit little bit of math and we’ve received two figures so as to add collectively:
The big rectangle makes 30 kilometers2 , whereas the smaller is 13.5 kilometers2.
Added collectively and transformed to miles squared to evolve to our standard normal means Cyberpunk 2077’s map is round 16.79 mi².
Now, how does that evaluate with different open-world video games, then, together with CD Projekt Pink’s The Witcher 3: Wild Hunt? Right here’s a fast comparability:
- Grand Theft Auto V – 31 mile²
- The Witcher 3 (Together with Toussaint) – 20.8 mile²
- Cyberpunk 2077 – 16.79 mi²
- Ghost of Tsushima – 11.02 mile²
- Kingdom Come: Deliverance 6.1 mile²
- Marvel’s Spider-Man – 4.62 mile²
As you’ll be able to see, not as giant as The Witcher 3: Wild Hunt’s complete space, although truly greater than its largest single map (the determine consists of all areas and DLC). It’s additionally solely half the scale of Rockstar’s GTA V Los Santos map.
Nonetheless, I’m truly stunned Evening Metropolis and the badlands are as massive as they’re, actually. I didn’t count on it to be bigger than, say, Ghost of Tsushima, because it doesn’t actually really feel or look anyplace close to as massive once you’re taking part in.
Though that mentioned, it’s simple to overlook how a lot smaller maps really feel once you’re in a position to transfer throughout them in a automobile or bike at excessive pace. I’m sure Tsushima island would have felt tiny if we had a Quadra Turbo R or Porsche 911 to race throughout its lush fields and dense woodlands!
For a full comparability, do try Twinfinite’s prime 25 largest open-world maps article. We’ll be updating it quickly with Cyberpunk 2077.