At the moment acclaimed developer Jade Raymond introduced her new unbiased studio on the PlayStation Weblog.

The studio is called “Haven Leisure Studios” and it’s primarily based in Montreal, Canada.

Whereas no particular data was revealed right now, we do know that Raymond’s workforce is engaged on a brand new IP for PlayStation platforms.

Under you’ll be able to learn the total message.

“It’s been an odd and tough previous 12 months. The pandemic, social injustice, and job elimination have impacted lots of my closest mates, household, and associates. All of those components, paired with an incapability to see family and friends face-to-face, lulled me right into a sort of self-reflective cocoon the place I needed to ask myself some powerful questions on what actually issues.

I’ve been making video games for a very long time — over 25 years now! I’ve had the chance to steer the creation of two extremely profitable authentic IPs and construct a number of groups and studios from the bottom up. A few of these adventures have been extra profitable than I may have ever imagined, and others much less so.

A number of folks have requested me just lately: “In spite of everything of those experiences, do you continue to need to be within the video games business?” The reply is all the time an unwavering YES! The video games business is the place I belong!

Whether or not it’s taking part in Settlers of Catan with my youngsters or Valheim with my workforce, video games proceed to deliver me pleasure. They’re a strategy to loosen up, join, and share experiences with folks I care about. And the act of constructing video games is, in some ways, much more fulfilling. Attending to deliver collectively consultants throughout so many various inventive fields – from music composers, to idea artists, to programmers (sure! programmers are inventive too!) into a superbly synched orchestra that delivers new worlds for gamers to discover. For me, there’s nothing extra fulfilling or rewarding I can think about doing.

As I took inventory of my profession over the previous couple of years and began to consider what to do subsequent, I got here to a quite simple conclusion: I must get again to what I really like doing most, and accomplish that in a manner that provides our workforce the liberty to discover, encourage, and create.

And so right this moment I’m asserting Haven, an unbiased studio the place most of the proficient recreation builders I’ve labored with for years (and love dearly!) are coming collectively to do what we’re most obsessed with. It’s time for us to refocus on GAMES in a spot the place we will observe our crafts with none limitations or impediments. We need to create worlds the place gamers can escape, have enjoyable, categorical themselves, and discover group. We need to pour our ardour right into a venture. We need to make one thing wondrous for folks to expertise. As a result of we consider within the energy of video games to deliver pleasure to folks’s lives. And Sony does, too. Their dedication to excellence is unmatched. It’s why I couldn’t be happier for his or her backing and assist.

Collectively, we need to create video games which can be a haven for gamers, and we need to construct a studio that could be a haven for builders. So, whereas we don’t have many particulars to announce right this moment, I would like the PlayStation group to know that Haven Studios is already arduous at work on an unannounced IP. We are able to’t wait to point out you extra!”

Raymond is generally identified for her work on the Murderer’s Creed franchise at Ubisoft.

She then moved to Digital Arts the place she headed Motive Studios earlier than transferring on to Google the place she was on the helm of Stadia Video games and Leisure earlier than the corporate determined to close the studios down.

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