Housemarque’s upcoming third-person shooter Returnal marks an enormous change of tempo for the developer. Past the elevated stage of manufacturing compared to its resume of arcade video games over the previous decade, it marks the primary time that storytelling and narrative design by means of cinematic parts is a central factor of the design.
Right now, within the fourth and newest episode of its HouseCast dev diary, narrative director Gregory Louden explains how storytelling in Returnal suits in with the usually gameplay-centric design of conventional Housemarque video games. He runs by means of various examples that spotlight how storytelling is conveyed in an natural and seamless trend with out interrupting the tempo and move of gameplay.
There are additionally some story tidbits that he makes use of as examples, which tease some attention-grabbing themes and narrative arcs we’ll expertise all through the sport — clearly, no spoilers!
The episode is beneath. You should definitely go to the developer’s YouTube channel to make amends for the earlier three when you haven’t but seen them.
Returnal is presently slated for launch completely on the PlayStation 5 later this month, April 30. For extra on the sport, take a look at considered one of its most up-to-date trailers. It focuses on the story, and in addition provides a quick peek at some first individual segments. Likewise, there’s the latest announcement that the sport has gone gold which may be seen right here.