Legend of Mana has been introduced again to trendy platforms by Sq. Enix due to the latest remaster.

That is simply the newest of many initiatives to present a brand new lease on life to a number of basic video games within the writer’s beloved lineup.

To study extra concerning the selections behind its improvement and catch a glimpse of what the longer term holds for the sequence, we interviewed producer Masaru Oyamada.

Giuseppe: Remastering or remaking video games which were a related a part of many followers’ youth is definitely an enormous accountability. How do you strategy this job, and is it extra strain than making a very new recreation?

Masaru Oyamada: After Koichi Ishii, the creator of the Mana sequence, left SQUARE ENIX, the Mana sequence took a break for some time. I took over the position of sequence producer from 2014 and onwards. I had at all times been a fan who liked the Mana sequence, so I’ve been engaged on remaking/remastering with hopes of constructing titles that I’ve liked since way back, change into playable on present consoles all world wide.

Giuseppe: What was essentially the most difficult side of upgrading Legend of Mana for contemporary platforms?

Masaru Oyamada: There was only a actual lack of documentation from the event of the unique recreation. Even with out documentation, we do the very best we will and get began on making the sport. As soon as it will get to the debugging stage, although, we at all times get questions like, “Is that this the way it’s purported to be?” And, generally we find yourself with a state of affairs the place don’t know whether or not it’s purported to work like that both. Each time, I’d get in contact with Mr. Ishii or a number of the previous builders and ask them, “We’ve obtained this concern, however are you aware what it is likely to be?” They usually’d say one thing like, “I’m sorry, it’s been many years, I actually don’t keep in mind.” However then three days later, I’d ring them once more and pester them like, “Have you ever remembered!?” I can solely apologize for pestering him a lot.

Giuseppe: 2D video games have seen a renaissance within the JRPG style, with a variety of profitable video games sticking with it. Do you assume this pattern will proceed?

Masaru Oyamada: I imagine 2D video games have their very own deserves, as do the 3D video games, so I imagine that they are going to proceed to coexist.

Legend of Mana

Giuseppe: Was remaining trustworthy to the unique 2D sprites at all times the plan or there have been different choices on the desk?

Masaru Oyamada: Beautifying the sprites was on the desk as considered one of our concepts and we did attempt to discover this design route. Nevertheless, since this was a degree during which the workforce was divided of their opinion, we had bother making up our minds till the very finish.

Giuseppe: Now that you just’ve finished 3D with Trials of Mana and 2D with Legend of Mana, have you ever began to assume what’s the very best street forward for the way forward for the sequence?

Masaru Oyamada: We’re continually considering forward, however it additionally comes all the way down to the concepts, so we hope to dwell as much as the form of gameplay the gamers are having fun with and what they’re searching for at that individual time.

Giuseppe: Is on-line co-op one thing you’re prepared to take a look at for the way forward for the sequence?

Masaru Oyamada: From a technical standpoint, that is attainable on this present period, however to take action, we’d first have to create gameplay parts for the multiplayer mode. Up till Secret of Mana and Legend of Mana, the multiplayer mode was primarily based on sharing one display screen between the gamers regionally, however with the digicam angle of titles like Daybreak of Mana and Trials of Mana, we would wish an online-game construction.

So someplace down the road, we wish to create a multiplayer system during which gamers can share the identical expertise. Earlier than that, nonetheless, we wish to set a agency objective of first creating attention-grabbing gameplay parts with Mana as the premise. Then with that correct basis, the sport needs to be pleasurable in multiplayer mode as effectively.

Giuseppe: Sq. Enix has been supporting Xbox and Recreation Move fairly actively with common franchises. Is that one thing you might be contemplating for Legend of Mana now that it’s out on different platforms?

Masaru Oyamada: We aren’t contemplating it in the intervening time, but when there may be demand sooner or later, we’d like to think about this feature.

Giuseppe: Now that we all know {that a} model new Mana recreation for consoles is within the works, is there something in any respect you would share about it?

Masaru Oyamada: Sadly there isn’t something I can share proper now. It’d be nice when you may wait till we’re able to share extra data.

Legend of Mana

Giuseppe: The bulletins made a number of days in the past undoubtedly appear to be Sq. Enix has massive plans for the Mana sequence. Did the outcomes achieved by Trials of Mana give the corporate confidence about the way forward for the franchise?

Masaru Oyamada: Trials of Mana was initially one of many stepping stones for the franchise, however the recreation exceeded its efficiency expectations, so I imagine it garnered nice outcomes for each gamers and the event workforce. In that sense, I imagine we now have extra comrades who cheer us on, together with the capability to make numerous concepts come to fruition.

Giuseppe: Do you could have the rest that you just’d wish to share with our readers?

Masaru Oyamada: This remaster is balanced precisely as the unique recreation was, utilizing the North American launch as a base with a number of techniques added in to make it simpler to play as a contemporary recreation.

The unique background artwork was superbly drawn, and as I discussed earlier, these have been transformed to high-resolution with out compromising the unique picture.

The remaster additionally consists of the mini-game, Ring Ring Land, which wasn’t included within the unique launch in North America.

So I hope those that haven’t performed Legend of Mana earlier than, in addition to those that performed the unique, will be capable of dive in and immerse themselves within the wondrous world of Fa’Diel. “Effectively then!”


Legend of Mana is at present accessible for PS4, Change, and PC. For those who’d wish to learn extra, you’ll be able to try our assessment.

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