The simplest solution to flip cute and compact into completely terrifying is to mix mannequins and an deserted hospital. Twinfinite had the eerie pleasure of experiencing this whereas testing an early demo of Little Nightmares II this week.
Simply after the primary sport, Little Nightmares II sees the unique protagonist, Six, escape from the Maw and meet up with a boy named Mono. Collectively, they need to navigate a decaying metropolis, stuffed to the brim with deformed, tv-addicted residents, creepy mannequins, and so many extra terrifying antagonists.
The demo begins by tasking the 2 characters to seek out batteries to activate an elevator that’ll assist them progress the Pale Metropolis. Whereas they’re each collectively, Mono is definitely the one controllable character, no less than on this part.
Whereas she does assist by boosting Mono over sure spots and grabbing objects right here and there, Six just about stands round sadly, ready so that you can discover the battery and return.
Whereas that is possible because of the leftover trauma Six feels after the primary sport, I hoped there can be just a little extra teamwork parts built-in into the puzzles than there have been.
As a substitute, Mono should traverse to a couple completely different rooms by himself, operating from and battling creepy arms and light-hating mannequins whereas climbing and traversing by vents. You may undoubtedly inform that the boy with the paper bag over his head is extra aggressive than Six from the little bit the demo reveals off.
Mono can decide up objects and swing them, including extra fight and one other layer of puzzle fixing to the sport this time round. He additionally possesses a flashlight that he can activate and off, serving to light up greater than the lighter did within the first sport, which helps out so much with puzzles and navigation.
The hospital part, specifically, relied closely on the flashlight, because the atmosphere options mannequins that’ll one-hit-kill Mono in the event that they aren’t illuminated by mild. Whereas it doesn’t reinvent the wheel, this mechanic created some horrifying conditions.
There’s one space the place Mono has to make it from one finish of the room to a different with about 10 mannequins chasing him. The arduous half is that you just don’t know which of them come to life till you get near them.
Hopefully, Little Nightmares II doesn’t lean on the mechanic an excessive amount of, because the motion is just a little delicate, particularly when maneuvering Mono concurrently. Even when it does, although, the timing and hair-raising ambiance Tarsier Studios has give you but once more is unquestionably on-par with the primary title.
There have been no less than three completely different situations of true shock within the demo alone that occurred to me whereas enjoying. The sport is greater than bounce scares, utilizing its gameplay, setting, and conditions to instill a sense of real worry amidst its puzzle-solving parts.
If you happen to beloved the primary installment, there isn’t any doubt that Little Nightmares II goes to impress you as nicely. You’ll want to preserve an eye fixed out for the upcoming puzzle-platformer horror journey sport when it releases on present and next-gen consoles and PC on Feb. 11, 2021.