Madden NFL 22 Overview – Zero-Sum Sport


Madden 22 on PlayStation 5

Generations of consoles have come and gone with out Madden NFL 22 feeling prefer it has made a real generational leap. Personally, I consider the stagnation is extra of a fault of the business practices which have gone unquestioned now for many years, however no matter the place the fault for that lies, it exists. It’s amplified for the Madden franchise because it has been round for for much longer than every other sports activities sport.

The final two editions, this yr and final, have solidified for me that I shouldn’t count on a lot from the Madden franchise anymore, even with new consoles and {hardware}. Madden has basically develop into McDonald’s. You realize what you’re going to get, and also you both prefer it, otherwise you don’t. There’ll hopefully be some new issues added to the menu to combine issues up infrequently, however you shouldn’t count on an overhaul any time quickly.

For what it’s value, although, I actually do get pleasure from among the new options that Madden 22 has introduced this yr. Probably the most noticeable, by far is the addition of a sport momentum meter and home-field benefit. Whereas technically not new to EA-developed sports activities video games, it existed within the NCAA collection years in the past, for devoted Madden followers or individuals like me who don’t care in regards to the NCAA, it’s going to really feel contemporary.

Below the umbrella of what’s now being known as “Dynamic Gameday” this characteristic provides an enormous bar on the prime of your display throughout video games and because the sport progresses, whichever workforce is making huge performs extra lately will begin to push the bar of their favor like a digital sport of tug of struggle. Because the bar progresses in the direction of both the house or away workforce, they’ll obtain perks, known as M-Components, that can profit that workforce, resembling limitless stamina, blocking benefits, and so forth.

madden nfl 22 review

As well as, every residence workforce has a novel M-Issue that’s simply activated so long as they’ve a slight momentum benefit over the away workforce, giving the house workforce an precise edge.

The affect of M-Components actually clicked for me the primary time on a brief 4th and purpose play on offense early in a sport. The opposite workforce had the momentum and the lead. I may simply kick the sphere purpose as it will inch me nearer on the scoreboard nevertheless it wouldn’t actually assist me a lot in momentum… or I may go for it. Not solely would that give me the lead, however it should dramatically suck the momentum away from the opposing workforce in my favor. That’s what I did, and I used to be profitable.

This selection offered much more threat than it usually would in earlier Madden video games. If I failed, not solely would I come away with zero factors, however the opposing workforce for making an enormous 4th down cease would additionally get an enormous increase of their momentum, pulling them even additional forward in that regard than they already had been.

A very nice contact is the gang will berserk if the house workforce has robust momentum and, conversely, offer you that pin-drop silence if the away workforce is working away with the sport. In both course, this additionally results in in-game results, resembling wobbly screens and play artwork to mess with the workforce that’s shedding the momentum struggle.

These selections, which weren’t within the sport till this yr, alone make Madden 22 a much more attention-grabbing sport than it has been in years. Whereas their affect is extra felt in single-player modes than on-line ones to maintain the latter as balanced as it may be, it’s undoubtedly one thing that enhances the Madden 22 total.

Usually, Franchise followers are the winner this yr (lastly). The Momentum Meter and Dynamic Gameday make the sport grind extra attention-grabbing, but in addition the mode itself obtained a smattering of additives. There’s simply extra to do in Franchise this yr, in actual fact, I discovered it to be overload at instances, and I’m usually an individual that likes to micromanage every little thing.

madden nfl 22 review

Workers ability bushes are a factor now, and they’re superior by selecting up Workers Factors by setting and attaining gameday objectives, resembling getting a specific amount of first downs or dashing yards. As you hit these objectives, you’ll earn Workers Factors that you should use to get perks on your coaches, like lowering accidents or getting an edge on GM actions resembling buying and selling and contracts.

The gameday objectives work in tandem with up to date gameplans in Madden 22. Prior to every sport, you’ve got the chance to gameplan on your opponent. You’ll enter a display that breaks down key gamers and your opponent’s tendencies.

If the opposing QB loves throwing the deep ball, you’ll be able to gameplan your protection to defend in opposition to it which is able to activate boosts on your secondary in defending deep passes. Nonetheless, it comes with drawbacks resembling unfavorable boosts to defending quick passes and runs.

You may set gameplans for each protection and offense pre-game, and at half-time in case you wish to alter your plan primarily based on what is definitely taking place to you in-game. This additionally carries over to different modes like Final Group.

That’s not all both, there are enhancements to scouting coming in September, extra cinematics which embody post-game conversations with gamers and press conferences, and an overhaul of the mode’s hub to be extra organized and look extra interesting.

All of that is nice for Franchise followers which represent a big portion of Madden 22’s fan base, however on the finish of the day, it’s nonetheless not sufficient to beat the pile of points that grows bigger and bigger with each passing yr.

Madden 22’s core modes and gameplay are simply overwhelmingly stale and the builders simply don’t appear to have sufficient time to handle every little thing all of sudden. It looks like a zero-sum sport at this level, if Franchise will get consideration one yr because it has in Madden 22, one thing else has to endure.

Madden Final Group largely simply advantages from the general gameplay modifications that had been geared extra in the direction of Franchise gamers like momentum and gameplanning and that’s roughly it except for some minor additions that largely solely appeals to hardcore gamers of MUT.

I actually surprise how lengthy even these hardcore MUT gamers will abdomen simply having their progress reset yearly for mainly nothing. The one manner it feels no less than considerably justified is that if there are important upgrades and modifications to get pleasure from when you regrind, in any other case it simply appears like a slap within the face and a cash seize. Once more, it’s laborious accountable the builders, it’s simply the character of sports activities video games on the whole proper now however one thing wants to alter about it in the event that they care about seeing their sport well-received by critics and the group. MUT was clearly not on the menu this season.

Face of the Franchise and The Yard are again… and that’s roughly all you’ll be able to say about these modes too. Face of the Franchise continues to be only a shell of what Longshot, was and I query its existence totally. It’s extremely boring.

The Yard, launched final yr, may be cool and a very enjoyable distraction (and maybe an attraction) if it simply went full bore into Arcade soccer, NFL Blitz fashion, minus the gratuitous violence, that gained’t fly in 2021. Because it stands, it’s simply this bizarre hybrid of arcade and sim soccer that isn’t actually touchdown.

The gameplay and AI on the whole additionally simply feels historical. Positive, there are some enhancements to be a bit extra real looking. Working and blocking felt noticeably higher to me in Madden 22 with the tweaks that had been made on these fronts, however irritating parts which have existed for years now nonetheless stay.

The defensive AI is woeful and will get carved up by expert gamers or higher-difficulty AIs. Breadbasket throws that simply bounce off the receiver’s arms for no discernable cause, balls which can be thrown proper to the secondary which can be one way or the other not interceptions, clunky motion on the whole that result in miss tackles, and rather more; these are issues which have existed in Madden for years, and nonetheless persist in Madden 22. The truth is, it feels they’re simply accepted at this level as simply a part of what Madden 22 is, and that sucks.

Till one thing huge modifications, both a yr the place the builders are actually doing nothing else however engaged on the gameplay to make it lastly really feel extra “next-gen” or, god-forbid, a yr off to actually simply nail every little thing, Madden appears destined to simply do that dance endlessly.

Some issues are higher, some issues are the identical, some issues are nonetheless damaged; it’s a guessing sport annually what might be up or down, and ultimately, all of it finally ends up on the identical consequence: a satisfactory however uninspired soccer simulation.

Overview Block

Madden 22 Critic Review
Reviewer: Ed McGlone


  • Momentum meter spices the gameplay up fairly a bit, particularly for single-players.
  • Franchise continues to obtain a lot wanted updates.
  • Gameplans add one other layer of attention-grabbing resolution making.
  • Load instances and visuals profit vastly from current-gen consoles.


  • Face of the Franchise and The Yard are nonetheless in unusual spots.
  • MUT is essentially the identical and the reset is nothing however ache.
  • Historical animation, motion, and AI points nonetheless exist.
Launch Date
PS4, PS5, Xbox One, Xbox Sequence X | S, PC


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