Housemarque’s upcoming PS5 unique roguelike, Returnal, is shaping up as its most bold title but.
Forward of the sport’s launch subsequent month a brand new characteristic article over on the PlayStation Weblog, in addition to an accompanying trailer, have spotlighted its give attention to storytelling, one thing that comes as new territory for the developer.
“Our aim with Returnal is to inform a mysterious, layered, and haunting story that – like our explosive motion gameplay and roguelike twists – is one thing you uncover, replay, and rethink on each play,” narrative designer Greg Louden explains.
He then proceeds to breakdown Housemarque’s narrative philosophy, which centres round an idea of getting storytelling “rationalise, deepen, and mix” with gameplay.
4 completely different segments inside Louden’s article make clear completely different features of the sport’s storytelling: important protagonist Selene’s backstory; how the world of Returnal shifts and modifications over time, and the way disparate tales of an alien race are instructed via “Xeno-archives.”
Lastly, there’s a word on the first-person gameplay you’ll see a glimpse of within the trailer under.
“Returnal is primarily a third-person motion expertise, however Selene and gamers can even select to go inside this home on Atropos in atmospheric first-person story sequences the place she confronts unusual and acquainted occasions inside that you must piece collectively…”
For extra on Returnal, you may take a look at a earlier gameplay trailer right here.