Motive Studios’ Ian Frazier says the sport is developed from “the bottom up” to be first-person solely.
Motive Studios’ Star Wars: Squadrons obtained some official gameplay footage showcasing area dog-fighting and fleet battles. Just about the entire gameplay was from the first-person perspective however it wasn’t a stylistic selection. The sport is just playable in first-person with no possibility for third-person view.
Inventive director Ian Frazier confirmed this to GameSpot. Together with balancing points attributable to third-person providing a wider field-of-view in comparison with first-person, immersion additionally performs a key issue. “The entire sport is designed from the bottom as much as be first-person throughout.
“You’re the pilot. All of the diegetic info is constructed into the HUD, so you could possibly flip off all the sport layer UI if you would like and rely solely in your devices. We would like that to be the core expertise.” It’s an attention-grabbing selection and serves to bolster the sport’s core techniques of biking vitality and checking readings.
Maybe a third-person view shall be supplied sooner or later however in particular playlists to keep away from stability issues (like what PlayerUnknown’s Battlegrounds did in its preliminary yr). Star Wars: Squadrons is at the moment slated to launch on October 2nd for Xbox One, PS4 and PC with cross-platform help. It’s going to additionally help VR on the PS4 and PC. Cosmetics are included however they’re unlocked by common gameplay with no microtransactions.