Story of Seasons: Pioneers of Olive City Interview – Director Discusses Marvelous’ Latest Farming Sport

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Story of Seasons: Pioneers of Olive City is the newest instance of an more and more fashionable style, marking the twenty fifth anniversary of the long-running Story of Seasons sequence.

To be taught extra in regards to the recreation and to catch a glimpse of what the long run could deliver for the franchise, Twinfinite interviewed director Hikaru Nakano, who has been with the sequence for a very long time and is now on the helm.

Giuseppe: With such a long-running franchise, how do you go about conserving issues recent with a brand new installment?

Hikaru Nakano: I’m so grateful that we’ve managed to proceed making STORY OF SEASONS video games for this lengthy. When planning a brand new title, it’s essential to keep away from making the sport appear an excessive amount of like a earlier one. Nevertheless, it’s much more essential to implement options that we needed so as to add to earlier titles however couldn’t on the time.

Again within the day, we struggled so as to add each female and male protagonists to the video games, so once we lastly did that, I bear in mind feeling like we’d actually taken a giant step ahead. We’ve additionally succeeded in including same-sex marriage to current titles, which is one other instance of one thing that we’ve needed to do for a very long time.

Giuseppe: What would you say are essentially the most thrilling new options in Pioneers of Olive City?

Hikaru Nakano: I’d say essentially the most thrilling new characteristic is the pioneering facet of the sport. This title’s farm space is a big forest the place you may fish, mine, acquire wild crops, and even uncover animals and crops, amongst different issues. You may clear the land extensively or simply carve out the area you want. I hope gamers get pleasure from dwelling life within the forest in no matter manner they like finest.

Giuseppe: The title of the sport conveys a way of journey. How does this mirror within the gameplay? Additionally, is there a motive behind the identify “Olive City?”

Hikaru Nakano: The gameplay encourages a way of journey in a number of methods. As I discussed earlier, you may uncover many crops and animals within the forest. Gamers are additionally free to decide on how they spend their time from the very begin of the sport. The identify Olive City fairly actually refers to a land the place olives develop, and it displays the hopes and goals of the individuals who based the city.

Story of Seasons

Giuseppe: Do you may have a favourite among the many characters populating the sport?

Hikaru Nakano: It’s tough to decide on only one…however I do have a mushy spot for Laura. She’s a tour information who’s attempting to encourage extra vacationers to go to Olive City. By doing so, she hopes to assist the city develop to the purpose the place her mom can transfer from the town to Olive City and discover work there. Nevertheless, she additionally secretly worries that encouraging tourism would possibly find yourself harming the character round Olive City. There’s nobody proper reply to her downside, however I like how enthusiastically she throws herself into her life and work.

Giuseppe: Are there any concepts that didn’t make it into Olive City however it’s possible you’ll be holding in reserve for future Story Of Seasons video games?

Hikaru Nakano: As somebody who’s been concerned in STORY OF SEASONS’ growth for a very long time, I’ve at all times needed so as to add one other mine that’s so deep you can by no means probably attain the underside. Should you occur to fall an particularly great distance down a gap, you would possibly immediately lose all of your stamina.

Nevertheless, not everybody round me shares my enthusiasm for this concept, so we at all times minimize it…
Sooner or later, I’d just like the participant to really feel like they’ll do and expertise a greater diversity of various issues relying on the climate and season. I’d additionally prefer to put extra effort into the general implementation of our concepts.

Giuseppe: Populating video games in a sequence like Story Of Seasons requires repeatedly developing with many characters, together with potential brides and grooms. Is {that a} problem?

Hikaru Nakano: Sure, it’s fairly difficult. Every recreation’s foremost themes and defining traits decide what sort of characters we create. Olive City is on the coronary heart of this title, so we thought lengthy and onerous about what kind of folks would dwell there when designing the forged.

Giuseppe: What’s your view on the way forward for the sequence? Ought to it proceed to evolve at a gradual tempo, or maybe it’s prepared for a extra radical revolution?

Hikaru Nakano: I can’t say something concrete in regards to the sequence’ future. Nevertheless, we’ve got many issues that we’d prefer to implement and have but to understand with STORY OF SEASONS, so I don’t suppose the sequence’ core philosophy will bear any massive, elementary modifications in the interim. However, we’re additionally nicely conscious that we should pace up the speed at which our video games develop and evolve.

Story of Seasons

Giuseppe: Farming video games and slower-paced simulation video games appear to be extra fashionable than ever. Do you may have any perception into this?

Hikaru Nakano: I’m happy to see that slow-paced farming simulation video games have grown in reputation because the style has matured. I personally suppose that fashionable Fb video games like Farmville shortly precipitated farming video games to turn out to be mainstream. This reputation inspired gamers to select up different video games that they might not have observed in any other case.

Giuseppe: Talking of consoles, the franchise has been just about confined to Nintendo platforms for a very long time, except for Doraemon Story Of Season that wasn’t printed by Marvelous. Is there a motive for this, and are any extra console platforms being thought of in any respect for the long run?

Hikaru Nakano: We’re glad that we might launch Pioneers of Olive City on the Change, which is a superb piece of {hardware}. That being stated, we not too long ago had our first PC launch with Associates of Mineral City, and we’d like to hold giving gamers extra alternatives to play our video games sooner or later.

Giuseppe: Is there anything you’d prefer to share with our readers?

Hikaru Nakano: Thanks to everybody who has performed STORY OF SEASONS: Pioneers of Olive City! Should you haven’t performed it but, please give it a strive!

Because of all of you, we celebrated our twenty fifth anniversary this yr. We’ll proceed to place our hearts and souls into growing these video games in order that sooner or later we will all have a good time the sequence’ fiftieth and even one hundredth anniversary!


Story of Seasons: Pioneers of Olive City is at the moment accessible solely for Nintendo Change and debuted with 700,000 copies shipped.

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