Bloodborne is maybe probably the most beloved of all Souls video games, lauded particularly for the eerie ambiance of its dreary gothic streets and the terrifying design of the creatures who lurk them.

Personally, it’s at all times jogged my memory of childhood days half hiding beneath my blanket taking part in Kalisto Leisure’s creepy 1997 PSOne hack-and-slash Nightmare Creatures. So, think about my delight immediately in seeing the efforts of 1 proficient developer who’s been slowly placing collectively a demake of Bloodborne!

Lilith Walther is a UE4 Tech artist/engineer presently engaged on the indie JRPG Witch from Heartstrings Studios, however in her spare time, she’s been forging the wonderful demake showcased on her Twitter immediately.

In the event you truly click on into the Tweet above you’ll discover a complete thread recapping her progress thus far, which has been ongoing since 2017. Current milestones embrace a personality customization mechanic and save system.

By the sounds of it, the plan is to make one thing that’s truly playable, versus it merely being a tech showcase.

If that’s the case, let’s hope it’s simpler than I bear in mind Nightmare Creatures being again within the day! Talking of which, Walther’s appears to have launched quite a few options not current within the authentic sport within the curiosity of balancing the problem. There’s now a therapeutic mechanic, and a few enemies that may usually insta-kill you might have been toned down.

Lastly, right here’s an superior demake model of the Hunter’s Dream cutscene Walther’s made, which I discovered on her YouTube channel:

In associated fan-made Bloodborne initiatives, Yarntown is a 2D, top-down Zelda sport impressed by FromSoftware’s traditional.

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